Game

Battles

Battle rules, formats, and scoring concepts — how DJs face off using their track lists.

Card attributes

Every playable card surfaces four values on the frame. Battle rules and card text refer to them when applying modifiers, checks, and resolution.

  • Song Vibe — Shown as a 50-120 score pill top-right on the stat row. It measures how broadly the song lands with an audience and is independent of intensity. A few special songs fall below 50 or above 120, anywhere in the full 0-200 range.
    87
    VIBE 87
  • Intensity — The triangle gauge encodes one of four levels: pop, soft, experimental, or hardcore. With a subgenre, intensity follows that subgenre; on a genre-only card it follows the parent genre mapping.
    75%
  • Advantage — The matchup strip (green side) names genres this card is strong against, each with a colour diamond taken from the genre palette.
    Hip-HopMetal
  • Weakness — The same strip (red side) names genres this card is weak against, again with matching diamonds.
    Disco/FunkVintage

Full advantage and weakness columns per genre: Genres — Associations.

DJ Vibe
  • Each DJ tracks their own DJ Vibescore independently — there's no shared gauge to fight over.
  • Both scores start at 0 and run to 1,000,000, climbing as the match plays out.
  • The battle ends the instant either DJ's own DJ Vibe reaches 1,000,000 — that DJ wins on the spot.
DJ Vibe gauge (reference)
DJ 1640,000 / 1,000,000
DJ 2310,000 / 1,000,000

Each bar starts empty at battle start and fills independently toward 1,000,000. First to fill wins.

Initialisation phase
  • Both DJs load one saved track list (exactly 60 cards).
  • Each DJ's DJ Vibe is set to 0.
  • Opening Queue (draw 7 cards) and first DJ are resolved before turn 1 starts.
Game turns
  • Each turn follows a fixed order: draw 1 card into your Queue, transition phase, play, resolve effects, then end phase.
  • Transition phase — cards transitioning in become Playing Songs; cards transitioning out, and any Synergy card played last turn, move to the Crate.
  • Play — cue a Song card from your Queue into an open deck slot: it starts transitioning in and is played at the next turn's transition phase. With only one deck slot there is nothing to transition between, so the card is played straight away. You can also play a Synergy card to enable a genre move this turn.
  • Stacks, synergies, and matchup modifiers are applied during effect resolution.
  • Score step — each of your Playing Songs that isn't Silenced adds its Song Vibe to your DJ Vibe.
Venues

Every DJ battle is played at a venue — Bedroom, House Party, Club, or Festival — which sets what the battle is worth and who you can face, but never the rules of a turn. Full ladder: Battles — Venues.

Further battle rules and formats coming soon.