How to play The Music Deck, start to finish — objective, cards, track list building, and how a DJ battle is won.
A track list is built from two card types:
Songs can appear as variants — remix, cover, live, acoustic, and more — which stack onto their base song without costing an extra deck slot. Each DJ tracks their own DJ Vibe score, starting at 0 and climbing as the match plays out.
Every card exposes four stats that stacking, synergy, and matchup rules read from during resolution:
Your own DJ Vibe gates which intensities you can play: below 100 DJ Vibe, only Pop cards; below 1,000, Pop and Soft; below 10,000, add Experimental; below 100,000, all four — including Hardcore.
Full frame breakdown with all variant art: Cards — Anatomy.
Before battling, DJs assemble a track list of exactly 60 cards. You can build and name as many track lists as you like, and save track list presets — frozen lineup configurations for different battle contexts — that get validated against your current collection when loaded.
Builder and full spec: Track Lists.
Your gear — how many deck slots you have — is gated by your own DJ Vibe, and upgrades mid-battle as it climbs:
Cards you no longer control leave into your own Crate. A card lands there when you discard it from your Queue, when a card effect sends it there, or during Transition phase: cards transitioning out of a deck slot move to the Crate, along with any Synergy card you played last turn.
Each turn follows a fixed order:
Fuller visual walkthrough: Battles — Game turns.
All of this nets into a shift applied to your own DJ Vibe each turn.
Stat reference: Battles — Card attributes. Full advantage/weakness matrix per genre: Genres — Associations.
The battle ends the instant either DJ's own DJ Vibe reaches 1,000,000 — that DJ wins on the spot, with no fixed turn count and no waiting for a track list to run out.
Core, battle, and card terms only. Venue and career terms live in the full Glossary.