Reference

Glossary

Every term The Music Deck uses, and the page that defines it.

Core

The nouns the whole game runs on, inside a battle and out.

DJYou. The name for a player of The Music Deck, everywhere in the game — collecting cards, building track lists, battling, and climbing a career. In a battle, each DJ loads their own track list and tracks their own DJ Vibe score. see →
Track listA DJ's built list of exactly 60 cards, assembled from their collection outside a battle and loaded into one. see →
Track list presetA saved, named track list configuration (cards and stacks) loaded before battle instead of rebuilding from scratch. see →
Battle

Terms that only mean something inside a DJ battle.

DJ battleA match between two DJs, played out in turns until one DJ's own DJ Vibe reaches 1,000,000. see →
Deck slotOne scoring slot in a DJ battle. Your slot count is gated by your own DJ Vibe: 1 below 100, 2 below 1,000, 3 below 10,000, 4 from 10,000 onward. see →
GearThe name of each deck-slot tier, upgrading mid-battle as your own DJ Vibe climbs: MP3 Player (1 slot), Controller (2), Turntables (3), Full Rig (4). see →
QueueThe cards a DJ holds and can play from, drawn from their track list. Starts at 7 cards (opening Queue) and gains 1 card each Draw step. see →
CrateEach DJ's own discard zone. A card lands here when discarded from your Queue, when a card effect sends it there, or during the Transition phase — cards transitioning out of a deck slot, and Synergy cards played last turn, move to the Crate. see →
Transition phaseThe turn step, right before Play, where cards transitioning in become Playing Songs, and cards transitioning out (plus any Synergy card played last turn) move to the Crate. see →
DJ VibeEach DJ's own score, from 0 to 1,000,000. Reaching 1,000,000 first wins the battle. Also gates which card intensities you can play and how many deck slots you have. see →
Playing SongA song card currently occupying one of your deck slots, contributing to scoring and matchups each turn. see →
SilencedA Playing Song whose genre is weak against one of the opponent's Playing Songs. A Silenced song doesn't add its Song Vibe to its DJ's DJ Vibe during the score step. see →
Cards

What is printed on a card, and how cards relate to each other.

StackA group of linked cards that occupies one deck slot. see →
Supplementary stacked cardA linked card in a stack beyond the strongest base card; adds +15% to that stack's value. see →
Song familyA song and its variants (remix, live, acoustic, etc.). see →
VariantA version of a song. see →
SynergyA card type that lets you move to a genre your current Playing Song doesn't permit. see →
Song VibeA 50-120 score printed on each card, reflecting how broadly the song connects with the audience. Distinct from a DJ's own DJ Vibe score; a few special cards fall below 50 or above 120, anywhere in the full 0-200 range. see →
IntensityA card's power tier — pop, soft, experimental, or hardcore — set by its genre or subgenre. Your own DJ Vibe gates which intensities you can play. see →
Advantage / WeaknessThe genres a card is strong or weak against; applied as matchup modifiers during resolution. see →
Venues

What a battle is worth and who you can face.

VenueDRAFTWhere a DJ battle is played — Bedroom, House Party, Club, or Festival. A venue sets what the battle is worth and who you can face, never the rules of a turn. see →
Career

What carries over between battles.

CareerDRAFTA DJ's progression across battles — rank, battles won, and cards collected. Carries over between battles, unlike DJ Vibe, which resets to 0 each battle. Ranks: Listener, Apprentice, Resident, Headliner. see →